Geometry Dash Sonic Wave Infinity

Geometry Dash Sonic Wave Infinity

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Geometry Dash Sonic Wave Infinity

Geometry Dash Sonic Wave Infinity is an Extreme Demon level made by Riot and Viprin and remastered and published by APTeamOfficial. The game is a fan favorite with a 10-star difficulty and challenging tracks for experienced veterans. This is a remastered version of Sonic Wave by Riot compared to the original version. Take part in a thrilling race and successfully finish the level.

How to play

Explore and dash through meticulously designed obstacles.

  • 0-6% (Zimnior12): Start at normal speed while sending the cube through a few time spheres. Avoid the spikes that protrude when passing the jump pad.
  • From 7-15% (Salamander), the train segment doubles in speed. Prepare for gravity and size changes as you move through slopes, spikes, and gears. Control the speed drop throughout the journey. Navigate at lightning speed through four spikes. The next item is the semi-automatic double-speed mini cube, also known as the green sphere.
  • 16-23% (Playerwombat): Prepare to slow down by half when moving to a ball area. Through the sphere and steep buildings, avoid platform spikes. Next, the player must navigate a triple-speed mini-ball section, carefully avoiding the spikes on the ground and ceiling. And the Windy Landscape at 50% before the next section where the words "Sonic Wave Infinity" appear.
  • At 24-29% (LuisLuigi + Creeper4), a triple speed wave appears and vibrates as it descends. Be careful to navigate through the very narrow passage and two gravity gates that take the player into the small wave.
  • 30-35% (LiLium11): Blocks extending from the buildings open up with saw blades and spikes on the wall. Next is a triple-speed wave that requires quick reflexes. The journey concludes with a diminutive wave and a series of obstacles.
  • The 36-41% (Brittank88 + Reunomi) segment is followed by a triple-speed mini-wave segment that requires immediate taps to avoid spikes on the ground and ceiling. Do this multiple times in a row and adapt to the gravity shift in the middle. Octagon blocks and a mini wave section open up an extremely narrow gap filled with spikes that opens up at the end.
  • 42-46% (IncaKola): Speed spam opens up with a few gravity gates in the middle. A mini-wave segment ensues, encircling buildings with unique shapes. The game concludes with a brief mini-wave assault, encircled by obstacles.
  • 47-54% (Destez + Requiem): A cube with tons of orb time. The speed decreases, then increases by doubles and triples. The system accurately computes the appearance of certain orbs.
  • 55-59% (Cynik): Next, there's a triple-speed mini-wave segment with buildings in motion. Speed drops to half, requiring three perfect entries. Try to dodge the spiked structures moving from the ground and ceiling.
  • The 60-63% (Nahuel) triple speed wave segment requires avoiding buildings and saw blades, as well as paying attention to fake doors twice. A gravity gate at the exit reduces speed by half.
  • 64% (Pocketbuilder): The area between two triangular structures is filled with spikes that appear and disappear.
  • 65-67% (Cybronaut): This is a small, half-speed wave that requires maneuvering around saw blades on a hillside. Navigate through the narrow gap between the two buildings, descend the gray slope, and emerge onto a smaller, narrower wave.
  • 68-73% (ZeroSR): Perform the block segment at a normal speed, then increase the speed by three times. Watch out for the fuzzy block and the blue jump pads that change gravity.
  • 74-82% (Creeper4): This is a triple-speed wave that features spike structures, gears, and additional gravity gates. Navigate through a normal-sized half-speed wave segment, avoiding spikes. End with several small waves that speed up and add gears and spike structures.
  • 83-100% (Tribar + Nickalopogas): The end screen signifies the conclusion of the level. The developer's name appears on the end screen.

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